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His Strip Soul ability is devastating towards infantry units and should generally be targeted at commanders for maximum effect. If he's the last squad member standing his high melee damage coupled with his abilities should let him dish out some decent punishment unless he's very low on health or severely outnumbered. He comes with a multitude of special abilities and like the commissar and priest, can be attached to squads. The Psyker is a support unit, the Imperial Guard counterpart to the Space Marines Librarians and Chaos Sorcerers. Strip Soul ability can do high damage to humanoid units.Lightning Arc ability can decimate entire squads.Can use their abilities to turn the tide of battles.In order to produce Psykers you must research the appropriate addon in Field Command. He has many abilities that can turn the tide of battle and can be attached to squads. The Psyker is an Imperial Guard support unit in Dark Crusade. Strip Soul ability can do high damage to humanoid units. Lightning Arc ability can decimate entire squads.
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details like what exactly is going to attack you at the start of a stronghold mission, or what makes the alert level go up in the soulstorm IG mission, or where/what buildings will spawn on the eldar soulstorm mission when you complete an objective, etc.Detects infiltrated units. when i was initially looking for information myself, i could barely find any details on stronghold- and other special provinces, so imo it would be great if that gap was filled some time.
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this completely nullifies the threat of the Crusade, and gives you huge breathing room because there is no rush to take out the locations he gets additional troops from.Īnyway, "generic" walkthroughs are available already in both written and video form, so unless this one takes a different approach, i don't really see the point. some can even be broken, for example against SoB: if you save + load after the Confessor has spawned (due to Faith reaching 600), his script will break completely, and he will just stand still and do nothing. some can be completely avoided, while others can at least be prepared for. Most strongholds are heavily script/trigger based and it can give the player a huge advantage to know of these in advance. tips could be provided in a general way, avoiding race-specifics.
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Personally i think it should be good enough to only go into detail about what each stronghold has in store on Hard difficulty, while letting the players figure out for themselves how to handle each situation. there are probably such "how to play " guides already. (i think the way it works is that after every defeated stronghold, the remaining ones will get tougher.)Īny race-specific stuff might as well be its own guide, unrelated to stronghold missions. it also depends on when you attack a stronghold. the suggested approach would differ depending on the race, as well as on the difficulty. You can also just necron blob things up and overpower the map with necron infantry and heavy destroyers while your nevcron lord/c'tan tanks.ĭark Eldar is often hard to play because you can't easily defend your base against random AI counterattacks while your army is out destroying things, but they're super fun. For instance, using necrons you can win by only spamming flayed ones and use the resurrection orb to eventually overpower any map (though killing the Tau ethereal takes forever). I find the Orc and Space Marine Strongholds easier than a regular skirmish game.Ī comprehensive guide wouldn't be that helpful because there are so many niche but usable tactics. scouting the sentinel depot can lead you to become overwhelmed by sentinels 3-5 minutes later). Additionally you can often provoke areas of the map before you can reasonably deal with the repercussions (e.g. From memory, constantly trying to predict what path that stupid supply transport will take next is very frustrating. The Dark Eldar Stronghold is only hard because you can easily accidentally lose (the raids against your base happen so frequently that if you forget to look at the mini-map you can lose while you are focusing on some other part of the map).īecause I almost always play as Imperial Guard, I almost never have to beat their stronghold. I find the Imperial Guard stronghold and the Dark Eldar Stronghold the hardest. What strongholds did you find the hardest?